625 Loose Cards
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Abhorrent Overlord
5CC Creature — DemonFlying
When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each C in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
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Abrade
1D InstantChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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Acolyte of Aclazotz
2C Creature — Vampire Cleric}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
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Adaptive Gemguard
3A Artifact Creature — GnomeTap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
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Aerial Guide
2B Creature — DrakeFlying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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Aerial Responder
1AA Creature — Dwarf SoldierFlying, vigilance, lifelink
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Aeronaut Admiral
3A Creature — Human PilotFlying
Vehicles you control have flying.
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Aether Theorist
1B Creature — Vedalken RogueWhen Aether Theorist enters, you get {E}{E}{E} (three energy counters).
}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Agent of the Fates
1CC Creature — Human AssassinDeathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature of their choice.
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Airdrop Aeronauts
3AA Creature — Dwarf ScoutFlying
Revolt — When Airdrop Aeronauts enters, if a permanent you controlled left the battlefield this turn, you gain 5 life.
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Ajani's Pridemate
1A Creature — Cat SoldierWhenever you gain life, put a +1/+1 counter on this creature.
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Akki Ember-Keeper
1D Enchantment Creature — Goblin WarriorWhenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Alley Evasion
A InstantChoose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
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Alms of the Vein
2C SorceryTarget opponent loses 3 life and you gain 3 life.
Madness C (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ambassador Oak
3E Creature — Treefolk WarriorWhen Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
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Angry Mob
2AA Creature — HumanTrample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
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Another Chance
2C InstantYou may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
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Anurid Murkdiver
4CC Creature — Zombie Frog BeastSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Apostle's Blessing
1{W/P} Instant({W/P} can be paid with either A or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
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Argivian Find
A InstantReturn target artifact or enchantment card from your graveyard to your hand.
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Armguard Familiar
1B Artifact Creature — Equipment BeastWard 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Equipped creature gets +2/+1 and has ward 2.
Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Arrest
2A Enchantment — AuraEnchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Arrogant Poet
1C Creature — Human WarlockWhenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
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Asari Captain
3DA Creature — Human SamuraiHaste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Ashes to Ashes
1CC SorceryExile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Asylum Visitor
1C Creature — Vampire WizardAt the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness 1C (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Aura Blast
1A InstantDestroy target enchantment.
Draw a card.
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Azorius Herald
2A Creature — SpiritAzorius Herald can't be blocked.
When Azorius Herald enters, you gain 4 life.
When Azorius Herald enters, sacrifice it unless B was spent to cast it.
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Bala Ged Scorpion
3C Creature — ScorpionWhen Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
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Ballyrush Banneret
1A Creature — Kithkin SoldierKithkin spells and Soldier spells you cast cost 1 less to cast.
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Basal Sliver
2C Creature — SliverAll Slivers have "Sacrifice this permanent: Add CC."
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Battlefield Scrounger
3EE Creature — CentaurThreshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
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Beaming Defiance
1A InstantTarget creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Behind the Scenes
2C EnchantmentCreatures you control have skulk. (They can't be blocked by creatures with greater power.)
4A: Creatures you control get +1/+1 until end of turn.
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Benthic Infiltrator
2B Creature — Eldrazi DroneDevoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.
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Bitter Triumph
1C InstantAs an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
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Black Scarab
A Enchantment — AuraEnchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
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Bladetusk Boar
3D Creature — BoarIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Blightspeaker
1C Creature — Human Rebel Cleric}: Target player loses 1 life.
4, }: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Blinking Spirit
3A Creature — Spirit0: Return Blinking Spirit to its owner's hand.
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Blood Age General
1D Creature — Spirit Warrior}: Attacking Spirits get +1/+0 until end of turn.
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Bloodcurdling Scream
XC SorceryTarget creature gets +X/+0 until end of turn.
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Bog Down
2C SorceryKicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Imp
1C Creature — ImpFlying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Rats
C Creature — RatBog Rats can't be blocked by Walls.
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Bogbrew Witch
3C Creature — Human Wizard2, }: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Boiling Earth
1D SorceryBoiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—6D (If you cast this spell for 6D, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Bone Harvest
2C InstantPut any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
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Bone Splinters
C SorceryAs an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
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Bookwurm
7E Creature — WurmTrample
When Bookwurm enters, you gain 3 life and draw a card.
2E: Put Bookwurm from your graveyard into your library third from the top.
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Bosk Banneret
1E Creature — Treefolk ShamanTreefolk spells and Shaman spells you cast cost 1 less to cast.
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Boulderfall
6DD InstantBoulderfall deals 5 damage divided as you choose among any number of targets.
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Brackish Trudge
2C Creature — Fungus BeastBrackish Trudge enters tapped.
1C: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.
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Brilliant Restoration
3AAAA SorceryReturn all artifact and enchantment cards from your graveyard to the battlefield.
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Brilliant Spectrum
3B SorceryConverge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
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Brood Monitor
4EE Creature — Eldrazi DroneDevoid (This card has no color.)
When Brood Monitor enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Broodrage Mycoid
3C Creature — FungusAt the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
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Burn Away
4D InstantBurn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
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Burnt Offering
C InstantAs an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of C and/or D, where X is the sacrificed creature's mana value.
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Burrenton Shield-Bearers
4A Creature — Kithkin SoldierWhenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
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Bury in Books
4B InstantThis spell costs 2 less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
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Cackling Imp
2CC Creature — ImpFlying
}: Target player loses 1 life.
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Calamitous Cave-In
3D SorceryCalamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
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Captain Storm, Cosmium Raider
BD Legendary Creature — Human PirateWhenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
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Carrion Wall
1CC Creature — WallDefender (This creature can't attack.)
1C: Regenerate Carrion Wall.
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Carrion Wurm
3CC Creature — Zombie WurmWhenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
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Castle
3A EnchantmentUntapped creatures you control get +0/+2.
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Caught in the Brights
2A Enchantment — AuraEnchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
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Cemetery Gate
2C Creature — WallDefender (This creature can't attack.)
Protection from black
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Charcoal Diamond
2 ArtifactCharcoal Diamond enters tapped.
}: Add C.
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Charging Troll
2EA Creature — TrollVigilance
E: Regenerate Charging Troll.
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Chart a Course
1B SorceryDraw two cards. Then discard a card unless you attacked this turn.
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Child of Night
1C Creature — VampireLifelink
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Choked Estuary
0 LandAs Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
}: Add B or C.
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Chorus of Woe
C SorceryCreatures you control get +1/+0 until end of turn.
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Circle of Protection: Black
1A Enchantment1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
1A Enchantment1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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City's Blessing // Elemental
Card // Token Creature — Elemental -
Cloudchaser Kestrel
1AA Creature — BirdFlying
When Cloudchaser Kestrel enters, destroy target enchantment.
A: Target permanent becomes white until end of turn.
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Cogwork Wrestler
B Artifact Creature — GnomeFlash
When Cogwork Wrestler enters, target creature an opponent controls gets -2/-0 until end of turn.
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Coiling Woodworm
2E Creature — Insect WormCoiling Woodworm's power is equal to the number of Forests on the battlefield.
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Colossadactyl
2EE Creature — DinosaurReach, trample
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Conclave Phalanx
4A Creature — Human SoldierConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
When Conclave Phalanx enters, you gain 1 life for each creature you control.
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Confounding Riddle
2B InstantChoose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays 4.
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Consulate Surveillance
3A EnchantmentWhen Consulate Surveillance enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
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Contingency Plan
1B SorcerySurveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Conviction
1A Enchantment — AuraEnchant creature
Enchanted creature gets +1/+3.
A: Return Conviction to its owner's hand.
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Convolute
2B InstantCounter target spell unless its controller pays 4.
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Coralhelm Guide
1B Creature — Merfolk Scout Ally4B: Target creature can't be blocked this turn.
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Countless Gears Renegade
1A Creature — Dwarf ArtificerRevolt — When Countless Gears Renegade enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
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Crown-Hunter Hireling
4D Creature — Ogre MercenaryWhen Crown-Hunter Hireling enters, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
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Cunning Survivor
1B Creature — Human WarriorWhenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
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Curator of Sun's Creation
3D Creature — Human ArtificerWhenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curio Vendor
1B Creature — Vedalken -
Cutthroat il-Dal
3C Creature — Human RogueHellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
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Dark Banishing
2C InstantDestroy target nonblack creature. It can't be regenerated.
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Dark Ritual
C InstantAdd CCC.
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Daru Stinger
3A Creature — SoldierAmplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Dawnfeather Eagle
4A Creature — BirdFlying
When Dawnfeather Eagle enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Dawnglare Invoker
2A Creature — Kor WizardFlying
8: Tap all creatures target player controls.
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Dead Reveler
2C Creature — ZombieUnleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Deadeye Harpooner
2A Creature — Dwarf WarriorRevolt — When Deadeye Harpooner enters, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deadly Grub
2C Creature — InsectVanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
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Death Denied
XCC Instant — ArcaneReturn X target creature cards from your graveyard to your hand.
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Death Rattle
5C InstantDelve (Each card you exile from your graveyard while casting this spell pays for 1.)
Destroy target nongreen creature. It can't be regenerated.
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Deathcap Marionette
1C Creature — FungusDeathtouch
When Deathcap Marionette enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Deathgrip
CC EnchantmentCC: Counter target green spell.
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Deathpact Angel
3ACC Creature — AngelFlying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "3ACC, }, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
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Decompose
1C SorceryExile up to three target cards from a single graveyard.
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Deep Goblin Skulltaker
2C Creature — Goblin WarriorMenace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)
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Deeproot Pilgrimage
1B EnchantmentWhenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Deft Dismissal
3A InstantDeft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Deglamer
1E InstantChoose target artifact or enchantment. Its owner shuffles it into their library.
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Deputized Protester
2D Creature — Human WarriorMenace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Diabolic Servitude
3C EnchantmentWhen Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Die Young
1C SorceryChoose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
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Dokuchi Shadow-Walker
4CC Creature — Ogre NinjaNinjutsu 3C (3C, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
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Dominator Drone
2C Creature — Eldrazi DroneDevoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When Dominator Drone enters, if you control another colorless creature, each opponent loses 2 life.
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Dragonfly Suit
2A Artifact — VehicleFlying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Drain Life
X1C SorcerySpend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Dread Specter
3C Creature — SpecterWhenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Dregs of Sorrow
X4C SorceryDestroy X target nonblack creatures. Draw X cards.
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Dregscape Zombie
1C Creature — ZombieUnearth C (C: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Dripping Dead
4CC Creature — ZombieDripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Drought
2AA EnchantmentAt the beginning of your upkeep, sacrifice Drought unless you pay AA.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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Drudge Skeletons
1C Creature — SkeletonC: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dry Spell
1C SorceryDry Spell deals 1 damage to each creature and each player.
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Dusk Rose Reliquary
A ArtifactAs an additional cost to cast this spell, sacrifice an artifact or creature.
Ward 2
When Dusk Rose Reliquary enters, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
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Dying Wish
1C Enchantment — AuraEnchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Eaten by Piranhas
1B Enchantment — AuraFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
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Echo of Dusk
1C Creature — Vampire SpiritDescend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
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Elemental Summoning
3{U/R}{U/R} Sorcery — LessonCreate a 4/4 blue and red Elemental creature token.
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Elite Javelineer
2A Creature — Human SoldierWhenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
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Elite Spellbinder
2A Creature — Human ClericFlying
When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.
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Elven Riders
3EE Creature — ElfElven Riders can't be blocked except by Walls and/or creatures with flying.
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Elvish Bard
3EE Creature — Elf Shaman BardAll creatures able to block Elvish Bard do so.
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Elvish Ranger
2E Creature — Elf Ranger -
Embraal Bruiser
1C Creature — Human WarriorEmbraal Bruiser enters tapped.
Embraal Bruiser has menace as long as you control an artifact.
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Enfeeblement
CC Enchantment — AuraEnchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
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Enlightened Maniac
3B Creature — HumanWhen Enlightened Maniac enters, create a 3/2 colorless Eldrazi Horror creature token.
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Envoy of Okinec Ahau
2A Creature — Cat Advisor4A: Create a 1/1 colorless Gnome artifact creature token.
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Erg Raiders
1C Creature — Human WarriorAt the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Essence Capture
BB InstantCounter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Etali's Favor
2D Enchantment — AuraEnchant creature you control
When Etali's Favor enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
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Everbark Shaman
4E Creature — Treefolk Shaman}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Exotic Curse
2C Enchantment — AuraEnchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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Exotic Disease
4C SorceryDomain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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Expunge
2C InstantDestroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling 2 (2, Discard this card: Draw a card.)
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Eyeblight's Ending
2C Kindred Instant — ElfDestroy target non-Elf creature.
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Eyeless Watcher
3E Creature — Eldrazi DroneDevoid (This card has no color.)
When Eyeless Watcher enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Facevaulter
C Creature — Goblin WarriorC, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Failed Inspection
2BB InstantCounter target spell. Draw a card, then discard a card.
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Fairgrounds Warden
2A Creature — Dwarf SoldierWhen Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Fallen Angel
3CC Creature — AngelFlying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Family Reunion
1A InstantChoose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
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Fanatical Offering
1C InstantAs an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "1, }, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Fatal Blow
C InstantDestroy target creature that was dealt damage this turn. It can't be regenerated.
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Fear
CC Enchantment — AuraEnchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Felidar Guardian
3A Creature — Cat BeastWhen Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
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Femeref Archers
2E Creature — Human Archer}: Femeref Archers deals 4 damage to target attacking creature with flying.
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Fertile Ground
1E Enchantment — AuraEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fervent Charge
1DAC EnchantmentWhenever a creature you control attacks, it gets +2/+2 until end of turn.
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Festering Goblin
C Creature — Zombie GoblinWhen Festering Goblin dies, target creature gets -1/-1 until end of turn.
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Fevered Strength
2C InstantTarget creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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Fiery Fall
5D InstantFiery Fall deals 5 damage to target creature.
Basic landcycling 1D (1D, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Fill with Fright
3C SorceryTarget player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Flamespeaker's Will
D Enchantment — AuraEnchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
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Flowering Field
1A Enchantment — AuraEnchant land
Enchanted land has "}: Prevent the next 1 damage that would be dealt to any target this turn."
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Flurry of Horns
4D SorceryCreate two 2/3 red Minotaur creature tokens with haste.
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Fogwalker
1B Creature — SpiritSkulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters, target creature an opponent controls doesn't untap during its controller's next untap step.
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Font of Ire
1D Enchantment3D, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Forest
0 Basic Land — Forest(}: Add E.)
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Foriysian Totem
3 Artifact}: Add D.
4D: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
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Fortuitous Find
2C SorceryChoose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
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Foul Presence
2C Enchantment — AuraEnchant creature
Enchanted creature gets -1/-1 and has "}: Target creature gets -1/-1 until end of turn."
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Foundry Screecher
2C Creature — BatFlying
Foundry Screecher gets +1/+0 as long as you control an artifact.
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Fractal
0 Token Creature — Fractal -
Fractal Summoning
X{G/U}{G/U} Sorcery — LessonCreate a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fretwork Colony
1C Creature — InsectFretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
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Frozen Shade
2C Creature — ShadeC: Frozen Shade gets +1/+1 until end of turn.
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Game-Trail Changeling
3EE Creature — ShapeshifterChangeling (This card is every creature type.)
Trample
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Gearshift Ace
1A Creature — Dwarf PilotFirst strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
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Ghirapur Osprey
2A Creature — BirdFlying
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Ghoulcaller's Accomplice
1C Creature — Human Rogue3C, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
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Ghoulsteed
4C Creature — Zombie Horse2C, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Giant Mantis
3E Creature — InsectReach (This creature can block creatures with flying.)
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Giant Spider
3E Creature — SpiderReach (This creature can block creatures with flying.)
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Gibbering Kami
3C Creature — SpiritFlying
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Global Ruin
4A SorceryEach player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Gloom
2C EnchantmentWhite spells cost 3 more to cast.
Activated abilities of white enchantments cost 3 more to activate.
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Glorifier of Suffering
2A Creature — Vampire SoldierWhen Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Gluttonous Cyclops
5D Creature — Cyclops5DD: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Goblin Balloon Brigade
D Creature — Goblin WarriorD: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Deathraiders
CD Creature — Goblin WarriorTrample
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Goblin Racketeer
3D Creature — Goblin RogueWhenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Goblin War Paint
1D Enchantment — AuraEnchant creature
Enchanted creature gets +2/+2 and has haste.
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Goldfury Strider
4D Artifact Creature — GolemTrample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Golgari Rot Farm
0 LandGolgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
}: Add CE.
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Grave Defiler
3C Creature — ZombieWhen Grave Defiler enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
1C: Regenerate Grave Defiler.
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Grave Peril
1C EnchantmentWhen a nonblack creature enters, sacrifice Grave Peril. If you do, destroy that creature.
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Grave Scrabbler
3C Creature — ZombieMadness 1C (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Graypelt Hunter
3E Creature — Human Warrior AllyTrample
Whenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
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Grizzly Bears
1E Creature — Bear -
Grizzly Fate
3EE SorceryCreate two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback 5EE (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grotesque Mutation
1C InstantTarget creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Gustcloak Savior
4A Creature — Bird SoldierFlying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Hallow
A InstantPrevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
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Hand of Death
2C SorceryDestroy target nonblack creature.
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Haunted Crossroads
2C EnchantmentC: Put target creature card from your graveyard on top of your library.
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Haunting Hymn
4CC InstantTarget player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
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Herald of Torment
1CC Enchantment Creature — DemonBestow 3CC (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
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Hero's Resolve
1A Enchantment — AuraEnchant creature
Enchanted creature gets +1/+5.
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Heroes' Reunion
EA InstantTarget player gains 7 life.
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Heroic Defiance
1A Enchantment — AuraEnchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
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Hidden Cataract
0 Land — CaveHidden Cataract enters tapped.
}: Add B.
4B, }, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hidden Herbalists
1E Creature — Human DruidRevolt — When Hidden Herbalists enters, if a permanent you controlled left the battlefield this turn, add EE.
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Hidden Nursery
0 Land — CaveHidden Nursery enters tapped.
}: Add E.
4E, }, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hightide Hermit
4B Creature — CrabDefender
When Hightide Hermit enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
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Hillcomber Giant
2AA Creature — Giant ScoutMountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Hobble
2A Enchantment — AuraEnchant creature
When Hobble enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
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Honden of Life's Web
4E Legendary Enchantment — ShrineAt the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honorable Scout
A Creature — Human Soldier ScoutWhen Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.
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Horned Helm
2 Artifact — EquipmentEquipped creature gets +1/+1 and has trample.
EE: Attach Horned Helm to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
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Hound of the Farbogs
4C Creature — Zombie DogDelirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Howl from Beyond
XC InstantTarget creature gets +X/+0 until end of turn.
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Huatli's Final Strike
2E InstantTarget creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Hull Breach
DE SorceryChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
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Humble Budoka
1E Creature — Human MonkShroud (This creature can't be the target of spells or abilities.)
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Hunt the Weak
3E SorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hurly-Burly
1D SorceryChoose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
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Hymn to Tourach
CC SorceryTarget player discards two cards at random.
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Incubator Drone
3B Creature — Eldrazi DroneDevoid (This card has no color.)
When Incubator Drone enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
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Indulgent Aristocrat
C Creature — Vampire NobleLifelink
2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Infuse with the Elements
3E InstantConverge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Ingenious Skaab
2B Creature — Zombie HorrorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
B: Ingenious Skaab gets +1/-1 until end of turn.
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Initiates of the Ebon Hand
C Creature — Cleric1: Add C. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
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Inspired Charge
2AA InstantCreatures you control get +2/+1 until end of turn.
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Inverted Iceberg // Iceberg Titan
Artifact // Artifact Creature — Golem -
Ironhoof Boar
5D Artifact Creature — BoarTrample, haste
Channel — 1D, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
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Irrigation Ditch
0 LandIrrigation Ditch enters tapped.
}: Add A.
}, Sacrifice Irrigation Ditch: Add EB.
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Island
0 Basic Land — Island(}: Add B.)
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Jaddi Offshoot
E Creature — PlantDefender
Landfall — Whenever a land you control enters, you gain 1 life.
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Jukai Messenger
E Creature — Human MonkForestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Kaheera, the Orphanguard
1{G/W}{G/W} Legendary Creature — Cat BeastCompanion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Karok Wrangler
4E Creature — Elf DruidMagecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
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Kathari Bomber
1CD Creature — Bird ShamanFlying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth 3CD (3CD: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Kelpie Guide
2B Creature — Beast}: Untap another target permanent you control.
}: Tap target permanent. Activate only if you control eight or more lands.
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Kird Ape
D Creature — ApeKird Ape gets +1/+2 as long as you control a Forest.
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Kozilek's Sentinel
1D Creature — Eldrazi DroneDevoid (This card has no color.)
Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
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Krosan Tusker
5EE Creature — Boar BeastCycling 2E (2E, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
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Krovikan Elementalist
CC Creature — Human Wizard2D: Target creature gets +1/+0 until end of turn.
BB: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
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Krovikan Fetish
2C Enchantment — AuraEnchant creature
When Krovikan Fetish enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
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Kujar Seedsculptor
1E Creature — Elf DruidWhen Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.
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Kutzil's Flanker
2A Creature — Cat WarriorFlash
When Kutzil's Flanker enters, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
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Lairwatch Giant
5A Creature — Giant WarriorLairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
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Lancers en-Kor
3AA Creature — Kor SoldierTrample
0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
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Larger Than Life
1E SorceryTarget creature gets +4/+4 and gains trample until end of turn.
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Lavastep Raider
D Creature — Goblin Warrior2D: Lavastep Raider gets +2/+0 until end of turn.
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Leshrac's Rite
C Enchantment — AuraEnchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Lifecrafter's Gift
3E InstantPut a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lightning Diadem
5D Enchantment — AuraEnchant creature
When Lightning Diadem enters, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
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Live Fast
2C SorceryYou draw two cards, lose 2 life, and get {E}{E} (two energy counters).
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Living Terrain
2EE Enchantment — AuraEnchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Longbow Archer
AA Creature — Human Soldier ArcherFirst strike; reach (This creature can block creatures with flying.)
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Lose Hope
C InstantTarget creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lost Soul
1CC Creature — Spirit MinionSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Luminescent Rain
2E InstantChoose a creature type. You gain 2 life for each permanent you control of that type.
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Lys Alana Bowmaster
2E Creature — Elf ArcherReach
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
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Maelstrom Muse
1B{U/R}D Creature — Djinn WizardFlying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs X less to cast, where X is Maelstrom Muse's power as this ability resolves.
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Makindi Sliderunner
1D Creature — BeastTrample
Landfall — Whenever a land you control enters, Makindi Sliderunner gets +1/+1 until end of turn.
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Malamet Brawler
1E Creature — Cat WarriorWhenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
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Malamet Scythe
2E Artifact — EquipmentFlash
When Malamet Scythe enters, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
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Malfunction
3B Enchantment — AuraEnchant artifact or creature
When Malfunction enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
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Malicious Eclipse
1CC SorceryAll creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
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Mana Leech
2C Creature — LeechYou may choose not to untap Mana Leech during your untap step.
}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
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Mass of Ghouls
3CC Creature — Zombie Warrior -
Master Decoy
1A Creature — Human SoldierA, }: Tap target creature.
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Master Healer
4A Creature — Human Cleric}: Prevent the next 4 damage that would be dealt to any target this turn.
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Maulfist Revolutionary
1EE Creature — Human WarriorTrample
When Maulfist Revolutionary enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Maulfist Squad
3C Creature — Human ArtificerMenace
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Messenger's Speed
D Enchantment — AuraEnchant creature
Enchanted creature has trample and haste.
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Mind Rot
2C SorceryTarget player discards two cards.
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Mind Slash
1CC EnchantmentC, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Mindlash Sliver
C Creature — SliverAll Slivers have "1, Sacrifice this permanent: Each player discards a card."
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Mine Bearer
2A Creature — Human Soldier}, Sacrifice Mine Bearer: Destroy target attacking creature.
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Miner's Guidewing
A Creature — BirdFlying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Minions' Murmurs
2CC SorceryYou draw X cards and you lose X life, where X is the number of creatures you control.
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Mirkwood Bats
3C Creature — BatFlying
Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirri the Cursed
2CC Legendary Creature — Vampire CatFlying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
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Misinformation
C InstantPut up to three target cards from an opponent's graveyard on top of their library in any order.
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Molder
XE InstantDestroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
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Molten Nursery
2D EnchantmentDevoid (This card has no color.)
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
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Molting Harpy
C Creature — Harpy MercenaryFlying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
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Momentary Blink
1A InstantExile target creature you control, then return it to the battlefield under its owner's control.
Flashback 3B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Monstrous Onslaught
3EE SorceryMonstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
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Moonlit Strider
3A Creature — SpiritSacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Morgue Thrull
2C Creature — ThrullSacrifice Morgue Thrull: Mill three cards.
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Mountain
0 Basic Land — Mountain(}: Add D.)
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Mounted Archers
3A Creature — Human Soldier ArcherReach (This creature can block creatures with flying.)
A: Mounted Archers can block an additional creature this turn.
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Mourning
1C Enchantment — AuraEnchant creature
Enchanted creature gets -2/-0.
C: Return Mourning to its owner's hand.
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Muck Rats
C Creature — Rat -
Multiple Choice
XB SorceryIf X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
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Murasa Ranger
3E Creature — Human Warrior RangerLandfall — Whenever a land you control enters, you may pay 3E. If you do, put two +1/+1 counters on Murasa Ranger.
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Murderous Betrayal
CCC EnchantmentCC, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
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Murk Dwellers
3C Creature — ZombieWhenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Murk Strider
3B Creature — Eldrazi ProcessorDevoid (This card has no color.)
When Murk Strider enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
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Mwonvuli Acid-Moss
2EE SorceryDestroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
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Natural Obsolescence
1E InstantPut target artifact on the bottom of its owner's library.
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Neck Snap
3A InstantDestroy target attacking or blocking creature.
-
Necrologia
3CC InstantCast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
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Needlethorn Drake
EB Creature — DrakeFlying, deathtouch
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Negate
1B InstantCounter target noncreature spell.
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Nettle Drone
2D Creature — Eldrazi DroneDevoid (This card has no color.)
}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
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Neurok Stealthsuit
2 Artifact — EquipmentEquipped creature has shroud. (It can't be the target of spells or abilities.)
BB: Attach Neurok Stealthsuit to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
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Nezumi Ronin
2C Creature — Rat SamuraiBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Night Market Lookout
C Creature — Human RogueWhenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
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Night Soil
EE Enchantment1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
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Nightscape Battlemage
2C Creature — Zombie WizardKicker 2B and/or 2D (You may pay an additional 2B and/or 2D as you cast this spell.)
When Nightscape Battlemage enters, if it was kicked with its 2B kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters, if it was kicked with its 2D kicker, destroy target land.
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Nightscape Familiar
1C Creature — ZombieBlue spells and red spells you cast cost 1 less to cast.
1C: Regenerate Nightscape Familiar.
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Nightshade Assassin
2CC Creature — Human AssassinFirst strike
When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1C (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Nomads en-Kor
A Creature — Kor Nomad Soldier0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Oakgnarl Warrior
5EE Creature — Treefolk WarriorVigilance, trample
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Ogre Sentry
1D Creature — Ogre WarriorDefender
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Okiba Reckoner Raid // Nezumi Road Captain
Enchantment — Saga // Enchantment Creature — Rat Rogue -
Oltec Cloud Guard
3A Creature — Human SoldierFlying
When Oltec Cloud Guard enters, create a 1/1 colorless Gnome artifact creature token.
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Ondu Champion
2DD Creature — Minotaur Warrior AllyRally — Whenever Ondu Champion or another Ally you control enters, creatures you control gain trample until end of turn.
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Oona's Prowler
1C Creature — Faerie RogueFlying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
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Oracle of Dust
4B Creature — Eldrazi ProcessorDevoid (This card has no color.)
2, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Oracle's Attendants
3A Creature — Human Soldier}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Oran-Rief Invoker
1E Creature — Human Shaman8: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
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Orchard Warden
4EE Creature — Treefolk ShamanWhenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
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Order of the Golden Cricket
1A Creature — Kithkin KnightWhenever Order of the Golden Cricket attacks, you may pay A. If you do, it gains flying until end of turn.
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Oreskos Explorer
1A Creature — Cat ScoutWhen Oreskos Explorer enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
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Orochi Merge-Keeper
1E Creature — Snake Druid}: Add E.
As long as Orochi Merge-Keeper is modified, it has "}: Add EE." (Equipment, Auras you control, and counters are modifications.)
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Ostracize
C SorceryTarget opponent reveals their hand. You choose a creature card from it. That player discards that card.
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Oteclan Landmark // Oteclan Levitator
Artifact // Artifact Creature — Golem -
Outnumber
D InstantOutnumber deals damage to target creature equal to the number of creatures you control.
-
Overgrowth
2E Enchantment — AuraEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional EE.
-
Pacifism
1A Enchantment — AuraEnchant creature
Enchanted creature can't attack or block.
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Pale Rider of Trostad
1C Creature — SpiritSkulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters, discard a card.
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Paralyze
C Enchantment — AuraEnchant creature
When Paralyze enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.
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Peema Aether-Seer
3E Creature — Elf DruidWhen Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
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Pensive Minotaur
2D Creature — Minotaur Warrior -
Pestilence
2CC EnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
C: Pestilence deals 1 damage to each creature and each player.
-
Phyrexian Bloodstock
4C Creature — Phyrexian ZombieWhen Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
-
Phyrexian Ghoul
2C Creature — Phyrexian ZombieSacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
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Pillardrop Warden
3D Creature — Spirit DwarfReach
2, }, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
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Pirate Hat
1B Artifact — EquipmentEquipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate 1
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
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Pit Keeper
1C Creature — Human WizardWhen Pit Keeper enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Plague Belcher
2C Creature — Zombie BeastMenace
When Plague Belcher enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
-
Plague Wind
7CC SorceryDestroy all creatures you don't control. They can't be regenerated.
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Plains
0 Basic Land — Plains(}: Add A.)
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Planar Despair
3CC SorceryDomain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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Plated Crusher
4EEE Creature — BeastTrample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-
Pledge of Loyalty
1A Enchantment — AuraEnchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
-
Plummet
1E InstantDestroy target creature with flying.
-
Poison Dart Frog
1E Creature — FrogReach
}: Add one mana of any color.
2: Poison Dart Frog gains deathtouch until end of turn.
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Pooling Venom
1C Enchantment — AuraEnchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
3C: Destroy enchanted land.
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Porphyry Nodes
A EnchantmentAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
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Portent of Betrayal
3D SorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Prakhata Club Security
3C Creature — Aetherborn Warrior -
Primordial Gnawer
4C Creature — Insect HorrorWhen Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Prismari Pledgemage
{U/R}{U/R} Creature — Orc WizardDefender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
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Prismatic Boon
XAB InstantChoose a color. X target creatures gain protection from the chosen color until end of turn.
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Prismatic Ward
1A Enchantment — AuraEnchant creature
As Prismatic Ward enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
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Proven Combatant
B Creature — Human WarriorEternalize 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)
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Pulse of the Tangle
1EE SorceryCreate a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
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Purge
1A InstantDestroy target artifact creature or black creature. It can't be regenerated.
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Putrid Cyclops
2C Creature — Zombie CyclopsWhen Putrid Cyclops enters, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
-
Pygmy Allosaurus
2E Creature — DinosaurSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Quagmire Druid
2C Creature — Zombie DruidE, }, Sacrifice a creature: Destroy target enchantment.
-
Queen's Bay Paladin
3CC Creature — Vampire KnightWhenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Quirion Trailblazer
3E Creature — Elf ScoutWhen Quirion Trailblazer enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rabid Rats
1C Creature — Rat}: Target blocking creature gets -1/-1 until end of turn.
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Rag Dealer
C Creature — Human Rogue2C, }: Exile up to three target cards from a single graveyard.
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Ragged Veins
1C Enchantment — AuraFlash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
-
Raise Dead
C SorceryReturn target creature card from your graveyard to your hand.
-
Raise the Alarm
1A InstantCreate two 1/1 white Soldier creature tokens.
-
Rats' Feast
XC SorceryExile X target cards from a single graveyard.
-
Ravenous Rats
1C Creature — RatWhen Ravenous Rats enters, target opponent discards a card.
-
Ray of Ruin
4C SorceryExile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Reap and Sow
3E SorceryChoose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine 1E (Choose both if you pay the entwine cost.)
-
Reaping the Graves
2C InstantReturn target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reave Soul
1C SorceryDestroy target creature with power 3 or less.
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Reckless Amplimancer
1E Creature — Elf Druid4E: Double Reckless Amplimancer's power and toughness until end of turn.
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Reckless Cohort
1D Creature — Human Warrior AllyReckless Cohort attacks each combat if able unless you control another Ally.
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Recover
2C SorceryReturn target creature card from your graveyard to your hand.
Draw a card.
-
Refurbish
3A SorceryReturn target artifact card from your graveyard to the battlefield.
-
Relic Sloth
3DA Creature — Sloth BeastVigilance
Menace (This creature can't be blocked except by two or more creatures.)
-
Rend Spirit
2C InstantDestroy target Spirit.
-
Repentant Blacksmith
1A Creature — HumanProtection from red
-
Resculpt
1B InstantExile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Restless Reef
0 LandRestless Reef enters tapped.
}: Add B or C.
2BC: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
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Restrain
2A InstantPrevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
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Returned Pastcaller
3D{R/W}A Creature — Spirit ClericFlying
When Returned Pastcaller enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
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Revolutionary Rebuff
1B InstantCounter target nonartifact spell unless its controller pays 2.
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Ridged Kusite
C Creature — Horror Spellshaper1C, }, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
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Rise of Extus
4{W/B}{W/B} SorceryExile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Rising Miasma
3C SorceryAll creatures get -2/-2 until end of turn.
Awaken 3—5CC (If you cast this spell for 5CC, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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River Herald Guide
2E Creature — Merfolk ScoutVigilance
When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Rootgrapple
4E Kindred Instant — TreefolkDestroy target noncreature permanent. If you control a Treefolk, draw a card.
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Roots of Life
1EE EnchantmentAs Roots of Life enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Rouse the Mob
D InstantStrive — This spell costs 2D more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Sadistic Glee
C Enchantment — AuraEnchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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Saheeli's Lattice // Mastercraft Raptor
Artifact // Artifact Creature — Dinosaur -
Samite Blessing
A Enchantment — AuraEnchant creature
Enchanted creature has "}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
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Samurai
0 Token Creature — SamuraiDouble strike
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Satyr Hoplite
D Creature — Satyr SoldierHeroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
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Satyr Rambler
1D Creature — SatyrTrample
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Scavenging Scarab
3C Creature — InsectScavenging Scarab can't block.
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Scourge of Numai
3C Creature — Demon SpiritAt the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Screaming Phantom
2C Creature — SpiritFlying
Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
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Scrounging Bandar
1E Creature — Cat MonkeyScrounging Bandar enters with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scuttling Death
4C Creature — SpiritSacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Seal of Doom
2C EnchantmentSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
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Secluded Steppe
0 LandSecluded Steppe enters tapped.
}: Add A.
Cycling A (A, Discard this card: Draw a card.)
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Seek the Wilds
1E SorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Seeker
2AA Enchantment — AuraEnchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
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Seeker of Sunlight
E Creature — Merfolk Scout2E: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seismic Monstrosaur
4DD Creature — DinosaurTrample
2D, Sacrifice a land: Draw a card.
Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Seizures
1C Enchantment — AuraEnchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays 3.
-
Select for Inspection
B InstantReturn target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sengir Vampire
3CC Creature — VampireFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Serpent Warrior
2C Creature — Snake WarriorWhen Serpent Warrior enters, you lose 3 life.
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Servo Exhibition
1A SorceryCreate two 1/1 colorless Servo artifact creature tokens.
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Shadow Guildmage
C Creature — Human WizardB, }: Put target creature you control on top of its owner's library.
D, }: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
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Shadowborn Apostle
C Creature — Human ClericA deck can have any number of cards named Shadowborn Apostle.
C, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shamble Back
C SorceryExile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
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Shambling Remains
1CD Creature — Zombie HorrorShambling Remains can't block.
Unearth CD (CD: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Shipwreck Sentry
1B Creature — Human PirateDefender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
-
Sigiled Skink
1D Creature — LizardWhenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silence the Believers
2CC InstantStrive — This spell costs 2C more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.
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Silkweaver Elite
2E Creature — Elf ArcherReach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
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Sinister Concoction
C EnchantmentC, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinister Strength
1C Enchantment — AuraEnchant creature
Enchanted creature gets +3/+1 and is black.
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Skullcap Snail
1C Creature — Fungus SnailWhen Skullcap Snail enters, target opponent exiles a card from their hand.
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Skullmane Baku
3CC Creature — SpiritWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
1, }, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
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Skyhunter Skirmisher
1AA Creature — Cat KnightFlying, double strike
-
Skywhaler's Shot
2A InstantDestroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
Smoldering Werewolf // Erupting Dreadwolf
Creature — Werewolf Horror // Creature — Eldrazi Werewolf -
Snapping Gnarlid
1E Creature — BeastLandfall — Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
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Soldier Replica
3 Artifact Creature — Soldier1A, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
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Soltari Emissary
1A Creature — Soltari SoldierA: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
-
Soltari Foot Soldier
A Creature — Soltari SoldierShadow (This creature can block or be blocked by only creatures with shadow.)
-
Soltari Lancer
2A Creature — Soltari KnightShadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
-
Soltari Trooper
1A Creature — Soltari SoldierShadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
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Song of Stupefaction
1B Enchantment — AuraEnchant creature or Vehicle
When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
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Soulless Revival
1C Instant — ArcaneReturn target creature card from your graveyard to your hand.
Splice onto Arcane 1C (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Souls of the Lost
1C Creature — SpiritAs an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
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Soulshriek
C InstantTarget creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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Specter of the Fens
3C Creature — SpecterFlying
5C: Target opponent loses 2 life and you gain 2 life.
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Spell Shrivel
2B InstantDevoid (This card has no color.)
Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
-
Spidersilk Armor
2E EnchantmentCreatures you control get +0/+1 and have reach. (They can block creatures with flying.)
-
Spineless Thug
1C Creature — Phyrexian Zombie MercenarySpineless Thug can't block.
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Spirit en-Kor
3A Creature — Kor SpiritFlying
0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
-
Spiteful Bully
1C Creature — Phyrexian Zombie MercenaryAt the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
-
Spring Cleaning
1E InstantDestroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Springmane Cervin
2E Creature — ElkWhen Springmane Cervin enters, you gain 2 life.
-
Squirming Mass
1C Creature — HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
-
Starfall
4D InstantStarfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
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Staunch Defenders
3AA Creature — Human SoldierWhen Staunch Defenders enters, you gain 4 life.
-
Steadfast Cathar
1A Creature — Human SoldierWhenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
-
Stir the Grave
XC SorceryReturn target creature card with mana value X or less from your graveyard to the battlefield.
-
Stonerise Spirit
1A Creature — Spirit BirdFlying
4, Exile a card from your graveyard: Target creature gains flying until end of turn.
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Strength of Isolation
1A Enchantment — AuraEnchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness A (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strongarm Thug
2C Creature — Human MercenaryWhen Strongarm Thug enters, you may return target Mercenary card from your graveyard to your hand.
-
Subtle Strike
1C InstantChoose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
-
Sudden Spoiling
1CC InstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Sunblade Samurai
4A Enchantment Creature — Human SamuraiVigilance (Attacking doesn't cause this creature to tap.)
Channel — 2, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sunlance
A SorcerySunlance deals 3 damage to target nonwhite creature.
-
Suq'Ata Assassin
1CC Creature — Human AssassinFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
-
Sure Strike
1D InstantTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
-
Swamp
0 Basic Land — Swamp(}: Add C.)
-
Swamp Mosquito
1C Creature — InsectFlying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
-
Swarm of Rats
1C Creature — RatSwarm of Rats's power is equal to the number of Rats you control.
-
Swat
1CC InstantDestroy target creature with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)
-
Swell of Growth
1E InstantTarget creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
-
Tajuru Beastmaster
5E Creature — Elf Warrior AllyRally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
-
Tajuru Stalwart
2E Creature — Elf Scout AllyConverge — Tajuru Stalwart enters with a +1/+1 counter on it for each color of mana spent to cast it.
-
Tajuru Warcaller
3EE Creature — Elf Warrior AllyRally — Whenever Tajuru Warcaller or another Ally you control enters, creatures you control get +2/+2 until end of turn.
-
Take Inventory
1B SorceryDraw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
-
Takenuma Bleeder
2C Creature — Ogre ShamanWhenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
-
Tamiyo's Safekeeping
E InstantTarget permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
-
Tanglewalker
2E Creature — DryadEach creature you control can't be blocked as long as defending player controls an artifact land.
-
Tattered Haunter
1B Creature — SpiritFlying
Tattered Haunter can block only creatures with flying.
-
Tectonic Hazard
D SorceryTectonic Hazard deals 1 damage to each opponent and each creature they control.
-
Tenacious Dead
C Creature — Skeleton WarriorWhen Tenacious Dead dies, you may pay 1C. If you do, return it to the battlefield tapped under its owner's control.
-
Terashi's Grasp
2A Sorcery — ArcaneDestroy target artifact or enchantment. You gain life equal to its mana value.
-
Territorial Baloth
4E Creature — BeastLandfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
-
Terror
1C InstantDestroy target nonartifact, nonblack creature. It can't be regenerated.
-
Tezzeret's Ambition
3BB SorceryDraw three cards. If you control no artifacts, discard a card.
-
Thopter Arrest
2A EnchantmentWhen Thopter Arrest enters, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
-
Thornbow Archer
C Creature — Elf ArcherWhenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
-
Thousand Moons Infantry
2A Creature — Human SoldierUntap Thousand Moons Infantry during each other player's untap step.
-
Three Tragedies
3CC Sorcery — ArcaneTarget player discards three cards.
-
Thrill of Possibility
1D InstantAs an additional cost to cast this spell, discard a card.
Draw two cards.
-
Thriving Rhino
2E Creature — RhinoWhen Thriving Rhino enters, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
-
Thriving Turtle
B Creature — TurtleWhen Thriving Turtle enters, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
-
Tidy Conclusion
3CC InstantDestroy target creature. You gain 1 life for each artifact you control.
-
Tightening Coils
1B Enchantment — AuraEnchant creature
Enchanted creature gets -6/-0 and loses flying.
-
Tinder Farm
0 LandTinder Farm enters tapped.
}: Add E.
}, Sacrifice Tinder Farm: Add DA.
-
Tower Gargoyle
1ABC Artifact Creature — GargoyleFlying
-
Tragic Lesson
2B InstantDraw two cards. Then discard a card unless you return a land you control to its owner's hand.
-
Tranquil Garden
0 Land}: Add {C}.
}: Add E or A. Tranquil Garden doesn't untap during your next untap step.
-
Tranquility
2E SorceryDestroy all enchantments.
-
Trespasser il-Vec
2C Creature — Human RogueDiscard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
-
Trusty Companion
1A Creature — HyenaVigilance
Trusty Companion can't attack alone.
-
Turn Aside
B InstantCounter target spell that targets a permanent you control.
-
Twin Bolt
1D InstantTwin Bolt deals 2 damage divided as you choose among one or two targets.
-
Twins of Maurer Estate
4C Creature — VampireMadness 2C (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
-
Twinscroll Shaman
2D Creature — Dwarf ShamanDouble strike
-
Twisted Abomination
5C Creature — Zombie MutantC: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
-
Twisted Experiment
1C Enchantment — AuraEnchant creature
Enchanted creature gets +3/-1.
-
Twists and Turns // Mycoid Maze
Enchantment // Land — Cave -
Undying Beast
3C Creature — BeastWhen Undying Beast dies, put it on top of its owner's library.
-
Unholy Strength
C Enchantment — AuraEnchant creature
Enchanted creature gets +2/+1.
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Unified Strike
A InstantExile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
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Urborg Shambler
2CC Creature — HorrorOther black creatures get -1/-1.
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Urborg Syphon-Mage
2C Creature — Human Spellshaper2C, }, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
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Urborg Uprising
4C SorceryReturn up to two target creature cards from your graveyard to your hand.
Draw a card.
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Valakut Invoker
2D Creature — Human Shaman8: Valakut Invoker deals 3 damage to any target.
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Vampire Bats
C Creature — BatFlying (This creature can't be blocked except by creatures with flying or reach.)
C: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vampire Noble
2C Creature — Vampire Noble -
Vampiric Feast
5CC SorceryVampiric Feast deals 4 damage to any target and you gain 4 life.
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Vampiric Touch
2C SorceryVampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
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Vanguard of the Rose
1A Creature — Vampire Knight1, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
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Vedalken Blademaster
2B Creature — Vedalken SoldierProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Verdant Embrace
3EE Enchantment — AuraEnchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Vessel of Malignity
1C Enchantment1C, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
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Vestige of Emrakul
3D Creature — Eldrazi DroneDevoid (This card has no color.)
Trample
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Vicious Betrayal
3CC SorceryAs an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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Villainous Ogre
2C Creature — Ogre WarriorVillainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "C: Regenerate Villainous Ogre."
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Vine Trellis
1E Creature — Plant WallDefender (This creature can't attack.)
}: Add E.
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Visionary Augmenter
2AA Creature — Dwarf ArtificerFabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Void Attendant
2E Creature — Eldrazi ProcessorDevoid (This card has no color.)
1E, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
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Waking Nightmare
2C Sorcery — ArcaneTarget player discards two cards.
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Walker of the Grove
6EE Creature — ElementalWhen Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke 4E (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Wall of Distortion
2CC Creature — WallDefender (This creature can't attack.)
2C, }: Target player discards a card. Activate only as a sorcery.
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Wall of Shadows
1CC Creature — WallDefender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
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Wanderlust
2E Enchantment — AuraEnchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Warren-Scourge Elf
1E Creature — Elf WarriorProtection from Goblins
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Wave-Wing Elemental
5B Creature — ElementalFlying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
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Wayfaring Giant
5A Creature — GiantDomain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
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Weaponcraft Enthusiast
2C Creature — Aetherborn ArtificerFabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Weatherseed Totem
3 Artifact}: Add E.
2EEE: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
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Weight of Conscience
1A Enchantment — AuraEnchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
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Weldfast Wingsmith
3B Creature — Human ArtificerWhenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.
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Wellgabber Apothecary
4A Creature — Merfolk Cleric1A: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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Whispering Shade
3C Creature — ShadeSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
C: Whispering Shade gets +1/+1 until end of turn.
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Wicked Akuba
CC Creature — SpiritC: Target player dealt damage by Wicked Akuba this turn loses 1 life.
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Wicked Reward
1C InstantAs an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
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Wildfire
4DD SorceryEach player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
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Wily Bandar
E Creature — Cat Monkey2E: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Wind Drake
2B Creature — DrakeFlying
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Winnower Patrol
2E Creature — Elf WarriorKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
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Wirewood Guardian
5EE Creature — Elf MutantForestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Wispmare
2A Creature — ElementalFlying
When Wispmare enters, destroy target enchantment.
Evoke A (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Wispweaver Angel
4AA Creature — AngelFlying
When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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Wizard Replica
3 Artifact Creature — WizardFlying
B, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
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Woodland Guidance
3E SorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
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Woolly Spider
1EE Creature — SpiderReach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
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Word of Binding
XCC SorceryTap X target creatures.
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Yavimaya Barbarian
DE Creature — Elf BarbarianProtection from blue
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You Are Already Dead
C InstantDestroy target creature that was dealt damage this turn.
Draw a card.
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Zombie Boa
4C Creature — Zombie Snake1C: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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Zombie Cannibal
C Creature — ZombieWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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Zombify
3C SorceryReturn target creature card from your graveyard to the battlefield.